World premise
A playable world seed with consequences.
The air in the Lower East Side is thick with the smell of coal smoke, rotting refuse, and the salt of the Atlantic—a bitter reminder of the ocean you just crossed. You are a 'greenhorn' in a city that does not want you, living in a tenement where three families share a single stove and the walls are thin enough to hear your neighbors praying for work. Your steamship passage was 'sponsored,' a debt that hangs over your household like a noose, and the landlord’s collector is already knocking. In the glimmering distance, the men of the Five Families wear tailored wool and carry the weight of the neighborhood in their pockets. To survive, you must navigate a concrete labyrinth where the American Dream is a commodity sold by gangsters, and every cent earned is a cent someone else wants to take.
The family debt for your Atlantic passage is due by the end of the week.
A local associate of the Five Families is looking for a runner who hasn't been 'spoiled' by the police yet.
Tensions are rising between Italian newcomers and the established Irish dockworkers over labor rights.
Your landlord is threatening eviction if the 'extra' occupants in your rooms aren't regularized with a fee.