World premise
A playable world seed with consequences.
The year is 1900. You live in the Custom Region, a dense urban quarter of an industrial city. The streets are crowded, the air thick with coal smoke. Each day is a struggle for survival—finding work, keeping a roof, avoiding trouble. You have little certainty and face immediate social pressure from landlords, bosses, and neighbors. The coming weeks will test your wits and resilience.
Rising hardship is tightening daily margins across Custom Region.
Local survival pressures are reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Most openings depend on local trust, timing, and somebody else's favor.