World premise
A playable world seed with consequences.
New York, 1995. The city is split into ten fiefdoms, each ruled by a different syndicate: the Italian Cosa Nostra holds Little Italy, the Triads run Chinatown, the Harlem mob controls the north, the Russian Bratva dominates Brighton Beach, the Irish Westies own Hell's Kitchen, a Colombian cartel rules the Bronx, the Yakuza have Bushwick, a Sinaloa cell works Corona, the Kosher Nostra pulls strings on Wall Street, and an Albanian clan controls Staten Island. You're a newcomer with no turf, no soldiers, and only three action points a day to hustle, deal, or fight. To take the whole city, you'll need to climb from the bottom—earning cash, recruiting loyal crew, making alliances that serve you, and learning each capo's weaknesses until you can seize every territory. They'll betray, ally, and backstab each other as they do you. In this game, trust is a knife with two edges.
A turf war between the Yakuza in Bushwick and the Colombian cartel in the Bronx is escalating, and each side is courting neutral parties for support.
A capo in Little Italy is under federal indictment, leaving a power vacuum that has every underling eyeing the throne.
The Kosher Nostra on Wall Street has started offering investment opportunities to the other syndicates, rumored to be a trap to expose their money laundering.
The current cycle of violence has made the streets nervous; somebody who can deliver stability or profit will attract followers fast.
