World premise
A playable world seed with consequences.
A 70 y/o barely adult dwarf set out with a few companions to forge a new dwarven realm The opening weeks begin in a frontier corridor shaped by local power, patronage, and enforcement, where the player starts with little certainty and immediate social pressure.
Rising hardship is tightening daily margins across Mountains.
Local politics pressures are reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Movement offers opportunity, but every outward step carries visible risk.