Community world · Mountains · 960

A 70 y o, 960

Frontier city-building, War-pressure focus

A 70 y/o barely adult dwarf set out with a few companions to forge a new dwarven realm, but the frontier demands city-building and war-readiness from the first day.

Created by Purple Player

Runs

6

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

A 70 y/o barely adult dwarf set out with a few companions to forge a new dwarven realm The opening weeks begin in a frontier corridor shaped by local power, patronage, and enforcement, where the player starts with little certainty and immediate social pressure.

Rising hardship is tightening daily margins across Mountains.

Local politics pressures are reshaping who can take risks and who cannot.

Authority, rumor, and household expectation are all moving faster than comfort allows.

Movement offers opportunity, but every outward step carries visible risk.

Map

Locations

urban

Stonegate Yard

A muddy yard where expedition wagons and trailers gather, with stonecutting stalls and half-finished foundations.

market

Copper Row Market

A narrow market lane where scrap copper, old tools, and speculative land claims are traded amid loud haggling.

residential

Foundry Lodgings

Cramped rooms above a noisy smithy, shared by dwarven newcomers and laborers, with little privacy and constant heat.

authority

Claim Office

A decrepit building where frontier clerks register mining and settlement claims, often underbribed and overworked.

social

Hearth Hall

A communal meeting hall for the dwarf community, where disputes are mediated and shared meals are taken, but loyalties are tested.

travel

Old Mine Road

A disused road leading to abandoned mines and the broader frontier, offering cheap ore but also bandits and ruin.

Power

Factions

economic · influence 68

Copper Cartel

Merchants controlling scrap copper and essential smithing supplies, with a firm grip on credit and pricing, now profiting from war contracts.

political · influence 68

Frontier Wardens

Claim officers and local enforcers who manage land rights and fees, now also organizing defense and conscription, often with heavy hands.

social · influence 58

Newcomers Guild

A loose mutual-aid society for recent dwarven arrivals, offering solidarity but also internal rivalries, now torn between patriotic duty and self-preservation.

Pressure

Opening rumors

Credibility 74

market talk

People in Mountains say prices are moving faster than official assurances.

Credibility 57

street gossip

Whispers say an inspection or accounting sweep may land on the wrong households first.

Credibility 51

travelers

Some insist the next few weeks will reward those who understand politics before everyone else does.

Begin

Start a life inside A 70 y o, 960.

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