Community world · United Systems Core Territories · 2450

Run of the Week

United Systems, 2450

Urban pressure, Politics focus

A realistic, persistent military science-fiction universe set in the 27th century. Humanity has colonized numerous star systems under the United Systems (US), protected by the United Systems Marine Corps (USMC). The universe contains inhabited planets, coloni...

Created by Jan Hofer

Runs

4

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

A realistic, persistent military science-fiction universe set in the 27th century. Humanity has colonized numerous star systems under the United Systems (US), protected by the United Systems Marine Corps (USMC). The universe contains inhabited planets, colonies, military bases, fleets, alien civilizations, political f...

Rising hardship is tightening daily margins across United Systems Core Territories.

Local politics pressures are reshaping who can take risks and who cannot.

Authority, rumor, and household expectation are all moving faster than comfort allows.

Most openings depend on local trust, timing, and somebody else's favor.

Map

Locations

urban

Central District

The local center of work, trade, rumor, and social pressure.

market

Market Quarter

Buying, selling, gossip, and the shifting mood of local prices.

residential

Residential Lane

Households packed together with debts, favors, and private strain.

authority

Authority House

Officials, supervisors, or power brokers who can make a small problem much larger.

social

Community House

A place of shared help, ritual, or local mediation under visible strain.

travel

Outer Route

A route offering opportunity, danger, and people you do not fully control.

Power

Factions

economic · influence 66

Trading Interests

Profit-seeking local actors trying to preserve margins and access.

political · influence 63

Authority Bloc

Officials and enforcers concerned with order, extraction, and appearance.

social · influence 55

Street Households

Ordinary households balancing reputation, hunger, and everyday leverage.

Pressure

Opening rumors

Credibility 74

market talk

People in United Systems Core Territories say prices are moving faster than official assurances.

Credibility 57

street gossip

Whispers say an inspection or accounting sweep may land on the wrong households first.

Credibility 51

travelers

Some insist the next few weeks will reward those who understand politics before everyone else does.

Begin

Start a life inside United Systems, 2450.

More worlds to play

Accordia, 1007 ALB

In this universe, the species known as humans does not exist, has never existed in the past, does not exist in the present. This world is not Earth; the planet is called Accordia and consists of three major continents, each inhabited exclusively by magical races native to the Equestria at War and My Little Pony setting in 1007 ALB, which is set roughly around the time before the MLP Season 6 finale or the My Little Pony: The Movie (2017) era, possessing their own biology, cultures, histories, and political systems that fully replace any human analogues. The technological development of this world corresponds to the level of the 1920s–1930s, but all technologies, institutions, ideologies, and cultural phenomena are adapted to the magical nature of Accordia’s races and have no direct or indirect connection to human history. Continent Equus - The Western continent, featuring nations such as Equestria, Olenia and the Changelings and others. The continent is well-developed in terms of technology. Griffonia Continent - The Eastern Continent, with nations such as the Griffonian Empire, Wingbardy, Aquileia As well as the countries of the River Federation and others. The continent is well-developed in terms of technology. Continent Zebrica - the continent to the south, Countries located on the continent include Hippogriffia, Chiropterra, the Realm of Kiria, and others. This continent is technologically less developed than the others. It is an analogy of Africa and Asia. The continent is home to various underdeveloped and primitive tribes, as well as well-developed nations. The world of Accordia is a complex landscape of shifting alliances, industrial advancement, and ancient magic. Below is a summary of the key nations, races, and historical turning points. I. Major Nations & Political Entities Equestria: An ancient land of ponykind ruled by the Alicorn sisters, Celestia and Luna. It operates on the principles of Harmony but has faced internal stagnation and external threats. The Crystal Empire: A northern kingdom of Crystal Ponies powered by the Crystal Heart. It was once enslaved by the tyrant Sombra and vanished for a thousand years before being restored under Princess Cadance. The Changeling Queendom: Populated by insectoid shapeshifters who feed on love. Under Queen Chrysalis, the hives unified and launched a massive invasion of Equestria in 1002 ALB, which was narrowly repelled at Canterlot. Stalliongrad: A breakaway communist state in the Severyana region. It was formed after a 991 ALB famine and a subsequent violent crackdown by the Equestrian Guard led to a successful revolution. Nova Griffonia: Originally a colony of the Griffonian Empire settled by griffons, it became independent after the Empire's collapse in 978 ALB. It struggles with a weak industrial base and political instability. Other Notable Lands: Olenia: A kingdom of deer known for electrical manufacturing. Yakyakistan: Home to the fierce and isolationist Yaks. Pingland: A stable monarchy of Penguins in the frozen north. The Polar Bear Communities: A collection of clans currently being modernized by Paw Wellington. II. Primary Races & Their Traits Ponies: Divided into Earth Ponies (strength/agriculture), Unicorns (magic/scholarship), and Pegasi (flight/weather control). Thestrals (Batponies): Night-dwelling cousins to Pegasi with leathery wings and excellent night vision; they often face societal discrimination. Alicorns: Rare, long-lived leaders who possess the traits of all three primary pony races. Changelings: Shapeshifters who can mimic voices and forms. They are highly militarized and technologically advanced. Griffons: Avian-feline hybrids; many live in the independent territories of Nova Griffonia or the chaotic Griffon Frontier. Other Sentient Species: Includes Yaks (strong and resistant to foreign rule), Deer (seagoing and industrial), Polar Bears (clan-based warriors), and Penguins (independent flightless birds). III. Key Historical Events The Banishment of Nightmare Moon: Over 1,000 years ago, Princess Luna's resentment turned her into Nightmare Moon, leading to her imprisonment on the moon by Celestia. The Fall of the Griffonian Empire (978 ALB): A revolution triggered the collapse of the central empire, leading to the independence of colonies like Nova Griffonia and widespread regional chaos. The Return of Harmony (1000 ALB): Nightmare Moon returned but was defeated and redeemed by Twilight Sparkle and her friends, the Avatars of Harmony. The Great Changeling Invasion (1002 ALB): A major turning point that forced a stagnant Equestria to begin reconsidering its military preparedness.

The Steerage Restoration, 1894

You were once the master of your own kitchen in Ireland, but the failures of the Old World have driven you to the docks of lower Manhattan. Arriving in 1894 with the culinary skills of a restaurateur but the legal status of a penniless arrival, you must navigate the brutal competition of Five Points and the Waterfront. Your goal is to regain your dignity and perhaps, eventually, own a stove of your own again in a city that views you as just another mouth to feed.

Surreal Bus Rush, 2024

A goth girl rushes through the city to catch a bus that defies logic, with her survival hanging on every moment.

The world of naruto, 1820

A hidden shinobi village where survival means navigating clan politics, scarce resources, and constant danger.

Trench Crusade's, 1914

In a 1914 where the Great War is a sanctified trench crusade, you begin as an ordinary citizen in a crumbling urban tenement. From the smoke-clogged European capitals, you can rise from a simple laborer or farmer to become an inventor of war-engines or a titan of industry. Amidst the clatter of armored trains and the chanting of militarized monks, your ability to build factories, supply the front, or take up the sword allows you to seize the gears of fate and dramatically redirect the course of the 20th century.

Sistema Iracema 1982, 1982

A dark mix of Succession & Empire TV Tycoon. Give rich sensory details: cigarette smoke, cheap VHS aesthetics, tropical heat, and the frenetic energy of 80s excess. Include dark humor and parodies of 80s Brazilian TV clichés (wild auditorium shows, sensationalist gore). Manage the daily grid, buy movies, produce chaotic novelas, and navigate the fading military censors and hyperinflation as João Gabriel Coelho.