World premise
A playable world seed with consequences.
The SCP Foundation is a secret organization that contains, studies, and protects humanity from anomalous objects, creatures, people, locations, and phenomena. It is the year 1820, and you are a newly hired employee at Site-██, a sprawling Foundation facility hidden in a major city. The site is a functioning institution with laboratories, containment chambers, archives, staff quarters, and secure zones. You can patrol, take assignments, observe anomalies, talk to researchers and security, and respond to incidents. The Foundation is secret, hierarchical, and pragmatic; personnel are expected to follow protocol and maintain cover. Your choices will affect your standing and the course of events. The air is thick with coal smoke and the damp of early spring. Rain drips through a grate above the entrance as you report for your first day. Inside, gaslights hiss in the corridors, and the distant hum of machinery and the occasional clang of a containment door remind you that you've entered a world far removed from the outside city. Your supervisor, a stern man with a clipboard, hands you a badge and a set of rules. 'Keep your eyes open, follow protocol, and do not ask questions about things above your clearance,' he says. The site is a living thing, and it has its own currents of rumor and power.
The fear of an internal audit or inspection is rising among staff, prompting strange alliances.
Supplies are not arriving as expected, causing friction between departments.
Rumors of a recent incident are being downplayed, but some details don't add up.
Personal ambitions are clashing with protocol, and your own position could become a pawn in a larger game.