World premise
A playable world seed with consequences.
We are in 2051, after a long and horrid war between the nations of earth, the world is left in a very dire state. Not much is left of the nations and there is close to none in command. Rumors of creatures in the depth of the earth, mechanical horrors merged with unknown bio-mass and groups of fanatics. The opening weeks of March bring a biting, chemical chill to The Wastes of France, where the sky is a permanent bruise of soot and ozone. Here, the skeleton of the old world provides the only shelter, and survivors pick through the necrotic remains of industry to find enough copper or canned calories to see another dawn. There is no central radio broadcast, no standing army, and no law beyond the range of a scavenger’s rifle. You stand amidst the rust and the silence, knowing that beneath the cracked asphalt, something old and hungry is beginning to stir.
Rising hardship is tightening daily margins across The Wastes of France.
Local survival pressures are reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Most openings depend on local trust, timing, and somebody else's favor.