Community world · The Wastes of France · 2051

The Great Ruin of, 2051

Rural pressure, Survival focus

We are in 2051, after a long and horrid war between the nations of earth, the world is left in a very dire state. Not much is left of the nations and there is close to none in command. Rumors of creatures in the depth of the earth, mechanical horrors merged with unknown bio-mass and groups of fanatics. France is now a graveyard of broken industry and radioactive farmland.

Created by Alexandre Laurent

Runs

0

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

We are in 2051, after a long and horrid war between the nations of earth, the world is left in a very dire state. Not much is left of the nations and there is close to none in command. Rumors of creatures in the depth of the earth, mechanical horrors merged with unknown bio-mass and groups of fanatics. The opening weeks of March bring a biting, chemical chill to The Wastes of France, where the sky is a permanent bruise of soot and ozone. Here, the skeleton of the old world provides the only shelter, and survivors pick through the necrotic remains of industry to find enough copper or canned calories to see another dawn. There is no central radio broadcast, no standing army, and no law beyond the range of a scavenger’s rifle. You stand amidst the rust and the silence, knowing that beneath the cracked asphalt, something old and hungry is beginning to stir.

Rising hardship is tightening daily margins across The Wastes of France.

Local survival pressures are reshaping who can take risks and who cannot.

Authority, rumor, and household expectation are all moving faster than comfort allows.

Most openings depend on local trust, timing, and somebody else's favor.

Map

Locations

urban

The Cracked Monolith

A former corporate skyscraper now leaning precariously, serving as a vertical shantytown and the primary hub for survivors in the Gray Sprawl.

market

Pit Market

A deep crater formed by an orbital strike, now the only place to trade components, protein-mash, and pre-war salvage.

residential

Iron Sewers

Subterranean tunnels where the poorest hide from the surface winds, dangerously close to the bio-mechanical horrors of the deep.

authority

Terminal Command

An automated bunker whose defense turrets still fire on anything that doesn't hold a valid 2040-era ID; a beacon of deadly, cold bureaucracy.

social

The Engine_Shrine

A large hangar where survivors gather to repair community tools and listen to Binary Cult preachers drone over grinding gears.

travel

The Bridge of Sighs

The last intact crossing over the toxic river, heavily guarded by rival scavenger gangs demanding blood or component tolls.

Power

Factions

economic · influence 58

The Scrap Lords

A ruthless merchant cartel that controls the flow of copper, fuel, and pre-war tech across the Wastes of France.

political · influence 42

The Unity Fanatics

A cult determined to forcefully graft machine parts onto humans to 'prepare' for the bio-mechanical horrors emerging from the depths.

social · influence 25

Remnant Cell Delta

The last stragglers of the French National Army, attempting to maintain a semblance of law in a world without nations.

Pressure

Opening rumors

Credibility 74

market talk

People in The Wastes of France say prices are moving faster than official assurances.

Credibility 57

street gossip

Whispers say an inspection or accounting sweep may land on the wrong households first.

Credibility 51

travelers

Some insist the next few weeks will reward those who understand survival before everyone else does.

Begin

Start a life inside The Great Ruin of, 2051.

More worlds to play

Colonial Port, 1690

It is the late 1600s in a coastal city in the newly colonized America. The settlement is a young, crowded port where survival hinges on steady work, sharp wits, and the goodwill of those a step higher on the ladder.

Natchez-on-the-Hill, 1845

The 1840s Mississippi frontier is a land of extreme contrasts. Below the bluffs of wealthy Natchez lies the 'Under-the-Hill' district, a volatile urban maze of gambling dens, cotton warehouses, and transient river workers. Survival depends on navigating the ruthless maritime trade and the looming threats of yellow fever and seasonal floods.

Jakarta Freshmen Reality, 2024

You are a 19-year-old freshman in Jakarta, Indonesia, possessing a mysterious software that allows you to alter your own physical, financial, and social data. While the software provides a 'digital edge' for seduction and self-improvement, you must still navigate the concrete realities of university life, traffic-heavy commutes, and the strict social hierarchies of the capital. Balance the pursuit of affection and high status with the practical demands of rent, grades, and survival in a city that never stops judging.

Trench Crusade's, 1914

In a 1914 where the Great War is a sanctified trench crusade, you begin as an ordinary citizen in a crumbling urban tenement. From the smoke-clogged European capitals, you can rise from a simple laborer or farmer to become an inventor of war-engines or a titan of industry. Amidst the clatter of armored trains and the chanting of militarized monks, your ability to build factories, supply the front, or take up the sword allows you to seize the gears of fate and dramatically redirect the course of the 20th century.

The Steerage Restoration, 1894

You were once the master of your own kitchen in Ireland, but the failures of the Old World have driven you to the docks of lower Manhattan. Arriving in 1894 with the culinary skills of a restaurateur but the legal status of a penniless arrival, you must navigate the brutal competition of Five Points and the Waterfront. Your goal is to regain your dignity and perhaps, eventually, own a stove of your own again in a city that views you as just another mouth to feed.

Modern Japan - High, 2024

現代の日本。主人公は、日本の高校に3年間通う。世界は平和で階級や奴隷など存在しない。バイオハザードも起きない。主人公は普通の家庭で学校に行く。この世界は現実的なもので勉強や食生活など様々なものが体型、体重、成績などに影響する。この世界のものは現実のものに準拠する。