Community world · Coast of New Granada · 1820

Spain is planning, 1820

Urban pressure, Exploration focus

Spain is planning to explore the Americas, mid journey they are met with a storm, a young sailor was separated from the crew, with his small raft containing minimum food, European goods, weapons and a compass and map, he miraculously survived and his raft reached the shores of South America. The story starts with the character waking up on the shore, alone, with only the raft's supplies and no idea where he is.

Created by Music Guy

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Locations

6

Characters

4

World premise

A playable world seed with consequences.

Spain's expedition to the Americas is scattered by a sudden storm. You, a young sailor, have been washed ashore on a desolate beach, clinging to a small raft stocked with a little food, European trade goods, a musket, a compass, and a map. The coast stretches unknown before you, and somewhere inland lies the port town of San Javier—if the map can be trusted. The story begins as you drag yourself out of the surf, cough the saltwater from your lungs, and take stock of a world that is far different from the decks of a Spanish galleon.

Rising hardship is tightening daily margins across San Javier.

Local exploration pressures are reshaping who can take risks and who cannot.

Authority, rumor, and household expectation are all moving faster than comfort allows.

Most openings depend on local trust, timing, and somebody else's favor.

Map

Locations

coastal

Shipwreck Beach

The stretch of sand where you washed ashore, littered with flotsam from the storm. The sea here is grey-green and full of sharp rocks.

urban

Port of San Javier

A modest colonial port struggling to stay profitable as war creeps closer. Warehouses, taverns, and a crowded bayfront where everyone knows your business.

authority

Customs House

Where taxes are collected, cargo is inspected, and royalist officials keep a wary eye on strangers. A heavy door, a queue of merchants, and the smell of paper and ink.

social

Plaza Mayor

The central square where news is shouted, crowds gather, and the mood of the town shifts. Busy with vendors, idlers, soldiers, and the occasional conspirator.

market

Smuggler's Cove

A hidden cove where goods evade the Crown's taxes, and a quick profit can be made. A narrow path through the rocks, then the glint of untaxed cargo.

travel

Camino Real

The royal road inland, leading to plantations, villages, and the unknown interior. Dusty, rutted, and watched by both royalist patrols and rebel scouts.

Power

Factions

political · influence 65

Royalist Garrison

Crown officers and soldiers trying to hold the colony against rebel whispers.

political · influence 60

Independence Circle

Secret supporters of the revolution who might see you as a useful fool or a dangerous enemy.

economic · influence 70

Harbor Merchants

Traders who care about coin more than flags, and will trade with anyone.

Pressure

Opening rumors

Credibility 74

market talk

People in San Javier say prices are moving faster than official assurances.

Credibility 57

street gossip

Whispers say an inspection or accounting sweep may land on the wrong households first.

Credibility 51

travelers

Some insist the next few weeks will reward those who understand the interior before everyone else does.

Begin

Start a life inside Spain is planning, 1820.

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