World premise
A playable world seed with consequences.
New York City, 2028. The skyline still bears the scars of battles you didn't ask for. Above the rooftops, heroes and villains clash in dazzling light shows, but down in the streets of Hell's Kitchen and Queens, the real battles are quieter: rent, work, debt, and the careful dance of who you trust. You are nobody—a runner, a clerk, a market hand—just another face in the crowd. But the city's undercurrents are shifting. Roxxon's trucks roll through the night, S.H.I.E.L.D. agents linger in coffee shops, and your neighbors whisper about strange lights and missing people. When a simple errand puts you in the middle of a scheme that reaches from the docks to corporate towers, you'll need more than luck to keep your name clean. In this city, everyone wants leverage, and you're about to discover what yours is worth.
A scrap of a damaged energy cell from a hero battle falls into your hands—enough to pay months of rent, but everyone from the Tinkerer's network to Roxxon wants it.
Local shopkeeper Mrs. Alvarez owes a favor to a street broker who works for Roxxon; you have to collect the debt or watch her lose her shop.
Your childhood friend Danny disappears after asking you to hold a sealed envelope. The next day, two strangers start asking questions.
A mysterious LLC buys the tenement where you live, and the new manager starts evicting old tenants to make way for 'redevelopment'—you have until the end of the month to prove you belong.