Community world · New York City · 2028

Marvel's New York A, 2028

Urban pressure, Intrigue focus

The setting is the Marvel Cinematic Universe 2028 (MCU) after Spider-Man: Brand New Day events, primarily Earth-616, in the modern day. Earth is a world where ordinary human civilization exists alongside superheroes, superhuman individuals, advanced technology, extraterrestrial civilizations, magic, gods, artificial intelligences, secret organizations, and multiversal phenomena. Superheroes are now a known part of global society. Governments, intelligence agencies, corporations, civilians, criminals, and international organizations all have to adapt to the existence of superhuman beings. The world is not a traditional superhero society: most people are still ordinary humans, while extraordinary events can happen anywhere. Your story begins in New York City, the epicenter of the superhuman age, where everyday lives are entangled with godlike powers and vast conspiracies.

Created by Samuuu

Runs

57

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

New York City, 2028. The skyline still bears the scars of battles you didn't ask for. Above the rooftops, heroes and villains clash in dazzling light shows, but down in the streets of Hell's Kitchen and Queens, the real battles are quieter: rent, work, debt, and the careful dance of who you trust. You are nobody—a runner, a clerk, a market hand—just another face in the crowd. But the city's undercurrents are shifting. Roxxon's trucks roll through the night, S.H.I.E.L.D. agents linger in coffee shops, and your neighbors whisper about strange lights and missing people. When a simple errand puts you in the middle of a scheme that reaches from the docks to corporate towers, you'll need more than luck to keep your name clean. In this city, everyone wants leverage, and you're about to discover what yours is worth.

A scrap of a damaged energy cell from a hero battle falls into your hands—enough to pay months of rent, but everyone from the Tinkerer's network to Roxxon wants it.

Local shopkeeper Mrs. Alvarez owes a favor to a street broker who works for Roxxon; you have to collect the debt or watch her lose her shop.

Your childhood friend Danny disappears after asking you to hold a sealed envelope. The next day, two strangers start asking questions.

A mysterious LLC buys the tenement where you live, and the new manager starts evicting old tenants to make way for 'redevelopment'—you have until the end of the month to prove you belong.

Map

Locations

urban

Hell's Kitchen

Dense, gritty neighborhood where crime and vigilantism intersect; every shadow might hide a hero or a hazard.

market

Rand Corporation

Sales, contracts, and secrets in a gleaming tower of corporate power over the city's economy.

social

F.E.A.S.T. Shelter

Shelter, meal lines, and communal sweat; here the needy, the desperate, and the compassionate collide.

authority

Precinct House

Harried police station where order and corruption lean on each other.

mystic

Sanctum Sanctorum

A hidden mansion of mystical danger and sanctuary, a hard door to find but heavier once opened.

residential

Queens Yard

A working-class maze of homes and small shops, still scarred by old battles and new debts.

Power

Factions

economic · influence 66

Roxxon Energy

A multinational corporation openly dabbling in energy, but secretly trading in alien tech, weapons, and dangerous experiments.

political · influence 70

S.H.I.E.L.D.

A secretive government agency trying to monitor, control, and sometimes deploy superhuman assets, while hiding its own agendas.

social · influence 55

Neighborhood Networks

Ordinary households and local leaders balancing survival, reputation, and the constant threat of superpowered fallout.

Pressure

Opening rumors

Credibility 65

dock workers' talk

Roxxon is quietly hiring hands for off-the-books work near the docks. Pay is good, but the last guy who took it hasn't been seen since.

Credibility 72

a neighbor who talked to an agent

S.H.I.E.L.D. is going door-to-door in the outer boroughs, asking about a 'package' that went missing from a recent scene. They're offering rewards, but some say they're after witnesses, not do-gooders.

Credibility 58

a friend of a friend in city hall

The new landlord of the tenement on 42nd is bought by Roxxon. He's planning to gut the building and double the rent, but the city's inspection is months behind.

Begin

Start a life inside Marvel's New York A, 2028.

More worlds to play

The futa world, 1820

A fantasy world with lots of gorgeus girl Monsters and Girls, most of the women (both human or not) are Futanari with huge dicks

Realistic Life 2026, 2026

Create a realistic life simulation in Brazil starting in September 2026, in natural Brazilian Portuguese. The protagonist is Mateus Schutz de Lima, 26, living in Bairro São João, Três Cachoeiras, RS. He is blonde, light-eyed, about 1.70m and stocky; affectionate, extroverted, ambitious, proactive, restless and curious. He likes history, politics, Grêmio and the gym. Mateus works at PX Truck Som, specializing in electrical/accessories for trucks and heavy vehicles, earning R$3,800/month. He also owns the MEI Elite Faróis, restoring and selling headlights, taillights and LEDs and providing automotive electrical services. Business income is variable, around R$3,500–4,000/month. He pays about R$800 rent and owns a paid-off 2006 Fiat Palio. He uses Banco Inter and Sicoob. Simulate realistic money, bills, credit, banks, business growth, work, relationships and daily life in Três Cachoeiras, using real geography, neighborhoods, BR-101, businesses, institutions, economy and politics whenever possible. Politics is optional and organic; Mateus may eventually pursue political office, potentially Governor of Rio Grande do Sul. NPCs have independent lives and ambitions. Allow free actions and suggestions. No predetermined destiny, plot armor or constant drama.

Moscow, 1991

Moscow, capital of the Soviet Union, two months before its collapse. Ministries still issue orders. Factories still operate. Police still patrol. Yet supply chains fail, authority fractures, and survival depends on access, trust, and timing inside a system that is ending.

Arrakis The Water Debt, 10191

You are a low-level water-seeker in Arrakeen during the tense transition of power between House Harkonnen and House Atreides. Caught in the crushing heat and the shadow of the Shield Wall, you must navigate the brutal scarcity of the deep desert's edge. Your life is measured in drops of dew collected from windtraps and the favor of those who control the spice flow. Whether you are a city-dwelling 'water-beggar', a smuggler's apprentice, or a scribe for a minor pyon family, the desert cares nothing for your lineage—only your ability to preserve your body's moisture and stay clear of the Great Houses' lethal games.

Pataliputra 550 AD, 550

The Gupta Empire is fracturing. In the ancient metropolis of Pataliputra, the golden age has curdled into urban decay. Huna invasions to the northwest have choked trade routes, and the Ganges floodwaters bring as much fever as they do fertility. You are a small soul in a terminal city, navigating the friction between crumbling imperial prestige and the harsh reality of a tightening economy.

Pokemon world, 2018

I’m living in the world of pokemon, all pokemon logic applies to this world, I’m trying to catch and train pokemon to become the best trainer ever, all pokemon have their respective genders and genitalia, nsfw is allowed but all pokemon can act different, some you have to gain trust and others trust you more, all have different types of feelings and sexual feelings like humans do. In this modern era, trainers navigate sleek urban landscapes and wild habitats where Pokémon are sentient partners with complex biological and emotional needs.