World premise
A playable world seed with consequences.
It is a Tuesday morning in London. You, Kevin, are 18 years old, just graduated high school, and the summer days are ahead of you, but your pockets are completely empty. What will you do for the summer? You're standing in your small bedroom in a cramped flat. Your mom is rarely home, so you're on your own 98% of the time. Your phone buzzes on the nightstand—a text from a friend asking if you want to head to the park, but you know you can't even afford a bus fare or a drink right now. On the desk lies a crumpled flyer for a local warehouse looking for 'young, energetic loaders' for weekend shifts, and your school results letter is still sitting unopened. The reality of adulthood is starting to press in. What do you do? Cash: £40 Legal Status: Clean Health: Healthy Inventory: Smartphone, Keys, Bike Reputation: Unknown Time: Tuesday, 09:15 Weather: Overcast, 18°C
Scarcity is pushing ordinary workers into riskier bargains.
The town watch is expanding pressure under the language of order.