World premise
A playable world seed with consequences.
A small settlement destined for something greater. Each settlement is situated on top of a giant dead God, as these bodies are the only fertile places in the world anymore, and the only places protected from monsters. These bodies still move on their own, so travel between settlements is difficult. The opening weeks b...
Rising hardship is tightening daily margins across Dead Gods.
Local survival pressures are reshaping who can take risks and who cannot.
Authority, rumor, and household expectation are all moving faster than comfort allows.
Movement offers opportunity, but every outward step carries visible risk.