Community world · Japan · 1820

Run of the Week

The Merchant's Band 1820s, 1820

Maritime pressure, Survival focus

A merchant from an influential house in Japan leaves by himself with his own band of mercenaries, many of whom he fought alongside with during the Shogunate Wars. Armed with modern firearms, they serve no master but the Merchant himself, who they have all pledged undying loyalty to no matter what occurs. To their name, they are a rich band, and already are well-known thanks to the many veterans who have made a name for themselves prior to joining. The Band of the Tiger, as they call themselves, operate more like a landless kingdom. Now they must navigate the coastal trade routes and inland pressures of Japan, relying on their wits and weapons to survive in an era of tightening control and rising unrest.

Created by rekak2

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Locations

6

Characters

4

World premise

A playable world seed with consequences.

A merchant from an influential house in Japan leaves by himself with his own band of mercenaries, many of whom he fought alongside with during the Shogunate Wars. Armed with modern firearms, they serve no master but the Merchant himself, who they have all pledged undying loyalty to no matter what occurs. To their name, they are a rich band, and already are well-known thanks to the many veterans who have made a name for themselves prior to joining. The Band of the Tiger, as they call themselves, operate more like a landless kingdom. The opening finds them in the bustling streets of Edo, where the merchant's reputation and his band's prowess have already drawn attention—both from those seeking their services and those who view them as a threat to the established order.

Rising hardship is tightening daily margins across Japan.

Local exploration pressures are reshaping who can take risks and who cannot.

Authority, rumor, and household expectation are all moving faster than comfort allows.

The shogunate's suspicions about private armies could lead to an ultimatum or ambush.

Map

Locations

urban

Edo Castle Town

The shogun's capital, dense with samurai, merchants, and political intrigue.

market

Kyoto Merchant Quarter

Wealthy trading district with guilds, warehouses, and artisan workshops.

port

Osaka Port

Busy harbor with foreign and domestic ships, smuggling, and hired muscle.

border

Nagasaki Foreign Settlement

The only gateway to the outside world, full of Dutch and Chinese traders.

travel

Mountain Pass

Strategic route between provinces, prone to bandits and weather hazards.

rural

Coastal Village

Small fishing and farming community, suspicious of armed outsiders.

Power

Factions

political · influence 75

Shogunate Officials

Bureaucrats and magistrates enforcing Tokugawa law and order.

economic · influence 70

Merchant Guilds

Powerful trade associations controlling prices, routes, and credit.

economic · influence 65

Rival Houses

Competing merchant families who see your rise as a threat.

Pressure

Opening rumors

Credibility 65

market talk

Rice prices are said to be spiking in Osaka due to hoarding by a powerful guild.

Credibility 70

street gossip

Edo's new magistrate is planning a sweep of unlicensed arms and mercenary bands.

Credibility 40

travelers

A former general's cache of gold from the Shogunate Wars is rumored to be hidden near a mountain pass.

Begin

Start a life inside The Merchant's Band 1820s, 1820.

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