Community world · Wizarding Britain · 1992

The Last Scion of, 1992

Ancient Blood, Noble Ambition, Arcane Dominance

As the sole survivor of a legendary lineage, you dwell within a manor of forbidden lore and mythical artifacts. Driven by the loss of your kin, you seek absolute power to protect those you love, wielding a cryptic ancestral wand and a ring of absolute loyalty. Now, the Ministry has finally noticed you, and your second year at Hogwarts begins not as a student, but as a sovereign-in-waiting.

Created by Félix Candido

Runs

0

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

The hallways of Blackwood Manor are silent, save for the rhythmic clicking of your boots against the cold marble. You are the last of your name—pale-skinned, dark-haired, and possessed of an athletic build honed by years of solitary discipline in these cavernous rooms. Surrounded by relics that the Ministry of Magic considers mere myths and libraries containing the forbidden echoes of your ancestors, you have lived as a ghost until now. The Ministry has finally come knocking, demanding your presence at Hogwarts for your second year. You carry the ancestral wand, a conduit for secret magics, and the Blackwood Ring, a tool of absolute, voluntary devotion. As the Hogwarts Express whistles in the distance, you prepare to step out of the shadows. You do not go as a mere student; you go as a sovereign seeking the power to ensure that no one will ever again take what is yours.

The Ministry of Magic is demanding a full inventory of the Blackwood artifacts for 'public safety'.

A group of older Slytherins are testing the waters to see if the last Blackwood is a leader or a target.

Strange magical fluctuations in the manor suggest that the library is reacting to your imminent departure for Hogwarts.

A specific ritual of the Blackwood Ring requires a 'voluntary bond' to be formed before the winter solstice to stabilize your power.

Map

Locations

residential

The Blackwood Manor

A fortress of sentient portraits and forbidden libraries where the Blackwood legacy is studied in isolation.

social

Hogwarts Great Hall

The public arena for social dominance where student alliances are forged over enchanted feasts.

market

Diagon Alley

The bustling heart of wizarding commerce where your family's ancient gold still commands hollow respect.

authority

Ministry Atrium

The gold-leafed center of bureaucracy now tightening its grip on independent magical estates.

urban

Knockturn Alley

A shadowy district for procurement of ritual components and those unbothered by Ministry decrees.

travel

The Forbidden Forest

Wild terrain bordering the school where ancient rites can be practiced away from the Headmaster's gaze.

Power

Factions

political · influence 85

Ministry of Magic

Bureaucrats intent on regulating your inheritance and curbing the 'Old Ways' you represent.

social · influence 70

The Pureblood Circles

Elite families observing your rise to see if you are a potential liege or a threat to be neutralized.

authority · influence 75

Hogwarts Faculty

Educators balancing their duty to teach against their fear of the Blackwood history.

Pressure

Opening rumors

Credibility 82

Hogwarts ghosts

The portraits in the Great Hall are whispering about a new arrival from a name that hasn't been spoken since the seventies.

Credibility 65

The Daily Prophet gossip column

Lucius Malfoy is reportedly furious that a 'dormant' estate has been claimed without his faction's oversight.

Credibility 42

Knockturn Alley book dealer

There are old stories of a ring that could turn a man's greatest enemy into his most loyal servant through a single ritual.

Begin

Start a life inside The Last Scion of, 1992.

More worlds to play

The North Philadelphia, 2005

Spring 2005 in North Philly finds a neighborhood trapped in the 'War on Drugs' era. As school budgets are slashed and the police employ aggressive zero-tolerance tactics, the open-air markets of the Badlands offer the only path to mobility. The protagonist, a student at Stovall Secondary, must navigate the crumbling infrastructure of the city and the absolute laws of the street where institutional failure is the only thing guaranteed.

Berlin, 1942

The year is 1942. Berlin is the political and administrative heart of Germany. Government ministries, railways, factories, cafés, apartment blocks, and military headquarters operate around the clock to support the war effort. While many citizens still believe victory is within reach, rationing, blackouts, the absence of men serving at the front, and growing casualty lists have become part of everyday life. The city is alive with civil servants, railway workers, doctors, shopkeepers, factory employees, students, and soldiers on leave. News from distant fronts shapes conversations, yet most people continue their routines—working, raising families, and adapting to the demands of wartime.

Surreal Bus Rush, 2024

A goth girl rushes through the city to catch a bus that defies logic, with her survival hanging on every moment.

Arrakis The Water Debt, 10191

You are a low-level water-seeker in Arrakeen during the tense transition of power between House Harkonnen and House Atreides. Caught in the crushing heat and the shadow of the Shield Wall, you must navigate the brutal scarcity of the deep desert's edge. Your life is measured in drops of dew collected from windtraps and the favor of those who control the spice flow. Whether you are a city-dwelling 'water-beggar', a smuggler's apprentice, or a scribe for a minor pyon family, the desert cares nothing for your lineage—only your ability to preserve your body's moisture and stay clear of the Great Houses' lethal games.

The Waking City, 2026

Modern New York is a city where magic is real, rare, difficult, valuable, and quietly integrated into society. Magic has no single universal system. It responds to disciplined ways of interpreting reality: ritual, science, law, art, faith, technology, crime, or business. As the city reaches critical symbolic density, the line between a legal contract and a binding ritual has dissolved, and the pressure of eight million competing ambitions is causing the mundane world to buckle.

Warsaw 1941 The New, 1941

## Warsaw, 1941: The New Order It is 1941, and Nazi Germany controls most of Europe. Poland has been crushed, and Warsaw is the center of the General Government—a colony of exploitation and terror. The ghetto is sealed, the Gestapo hunts resistance, and every day is a struggle for bread, safety, and dignity. The war is far from over, but for the people of Warsaw, the New Order is already here.