Community world · Berlin · 1970

The Division, 1970

Two Currencies, One Wall, Infinite Risk

The Berlin Wall is a decade old, hardening the divide between the socialist GDR and the capitalist West. In East Berlin (the Capital of the GDR), the Mark der DDR fuels a command economy defined by shortages and Stasi surveillance, while West Berlin sits as a subsidized democratic island within the Soviet bloc. Players navigate the frictions of the Cold War, from the Intershop's lure of Western goods to the quiet pressure of the SED party apparatus.

Created by Paulo Gustavo

Runs

0

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

It is March 1970 in Berlin, a city physically and ideologically severed by ten years of concrete and barbed wire. In the East, the gleaming Fernsehturm at Alexanderplatz rises as a socialist beacon, yet below its shadow, the daily struggle centers on the 'organizational talent' required to find coffee, spare parts, or a quiet place to speak. Across the Wall, West Berlin glitters with the neon of the Kurfürstendamm, an island of capitalism kept afloat by Bonn’s subsidies and Allied protection. The opening weeks find you navigating this friction—where a pack of Western cigarettes is more stable than the Mark der DDR, and where every wall has ears. Survival here isn't just about food; it is about managing the delicate balance between public loyalty and private necessity.

The shortage of Western goods is driving up the 'black mark' exchange rate between the Mark der DDR and the D-Mark.

A local apartment block is undergoing a 'political hygiene' review by the District Building Administration.

An upcoming Socialist Unity Party (SED) parade requires full attendance, putting pressure on those with 'undesirable' connections.

A transit specialist is looking for a local 'runner' who knows the blind spots of the Volkspolizei in the Pankow district.

Map

Locations

urban

Alexanderplatz

The concrete heart of East Berlin, dominated by the newly finished TV Tower (Fernsehturm). A hub for state-sanctioned interaction and constant surveillance.

travel

Checkpoint Charlie

The high-tension gateway between sectors. Foreigners pass through while locals watch, measuring the weight of the Valuta-gap.

market

Kurfürstendamm

The glittering commercial spine of West Berlin. A sensory overload of neon and commodities that serves as a psychological frontline.

authority

Normannenstraße

The sprawling administrative headquarters of the Stasi. A place of filing cabinets, interrogation rooms, and the quiet hum of the state's memory.

residential

Pankow Districts

A mix of elite villas and drab blocks. Here, neighbors 'organize' groceries and keep their curtains drawn tight.

social

Kreuzberg SO36

Walled on three sides, this West Berlin enclave is a refuge for the alternative, the draft-dodger, and the Turkish 'Gastarbeiter'.

Power

Factions

political · influence 95

Socialist Unity Party (SED)

The central nervous system of the GDR, managing the plan and the people.

political · influence 90

Ministry for State Security

The watchers. Their goal is to know everything before it happens.

military · influence 70

Allied Kommandatura

Western military governors maintaining the island of West Berlin.

Pressure

Opening rumors

Credibility 68

factory talk

Rumors at the VEB factory suggest the Stasi are watching who enters the Intershops too frequently without a foreign passport.

Credibility 82

grocery queue

Real coffee bean shipments have been diverted to the Soviet Union; expect the 'Ersatz' mix to hit the shelves by Monday.

Credibility 45

street gossip

Someone near the Bernauer Straße claims to have heard digging, but the Grenztruppen have increased patrols in the sewers.

Begin

Start a life inside The Division, 1970.

More worlds to play

The North Philadelphia, 2005

Spring 2005 in North Philly finds a neighborhood trapped in the 'War on Drugs' era. As school budgets are slashed and the police employ aggressive zero-tolerance tactics, the open-air markets of the Badlands offer the only path to mobility. The protagonist, a student at Stovall Secondary, must navigate the crumbling infrastructure of the city and the absolute laws of the street where institutional failure is the only thing guaranteed.

Sol's Silence, 2247

In 2247, the Solar System fell into absolute radio silence. Every colony from the Venusian clouds to the Titan shipyards ceased transmission in a single hour. As Commander of the Eos, returning from a twelve-year Oort mission, you are the last living witness to a dead system. You must navigate the ghost-hulls of Earth, Luna, and Mars to determine if the cause was a viral extinction, a cosmic intrusion beyond human comprehension, or if the alien signatures detected in the belt are hunters or merely scavengers of what we left behind.

Mundo de Startups 2025, 2025

Em 2025, o mundo é palco de uma disputa brutal entre novos negócios e gigantes reais. Você precisa identificar oportunidades, formar equipes, conquistar clientes e enfrentar concorrentes que já existem na vida real. O ambiente urbano é volátil, com recursos escassos e poder concentrado.

The Bewitched Hamlet of, 1348

Oakhaven is a gilded cage where 14th-century survival is sabotaged by a Witch’s fetishistic whims. She maintains total rule by magically rewriting the bodies and minds of the populace into short, ditzy, and weak 'pet' versions of themselves. Farmers become udder-burdened 'cow-girls,' warriors become helpless 'dolls,' and the town’s infrastructure collapses as the inhabitants lose the strength and wit to maintain it. Newcomers are trapped instantly, destined to become the next themed experiment in the Witch’s living dollhouse.

Accordia, 1007 ALB

In this universe, the species known as humans does not exist, has never existed in the past, does not exist in the present. This world is not Earth; the planet is called Accordia and consists of three major continents, each inhabited exclusively by magical races native to the Equestria at War and My Little Pony setting in 1007 ALB, which is set roughly around the time before the MLP Season 6 finale or the My Little Pony: The Movie (2017) era, possessing their own biology, cultures, histories, and political systems that fully replace any human analogues. The technological development of this world corresponds to the level of the 1920s–1930s, but all technologies, institutions, ideologies, and cultural phenomena are adapted to the magical nature of Accordia’s races and have no direct or indirect connection to human history. Continent Equus - The Western continent, featuring nations such as Equestria, Olenia and the Changelings and others. The continent is well-developed in terms of technology. Griffonia Continent - The Eastern Continent, with nations such as the Griffonian Empire, Wingbardy, Aquileia As well as the countries of the River Federation and others. The continent is well-developed in terms of technology. Continent Zebrica - the continent to the south, Countries located on the continent include Hippogriffia, Chiropterra, the Realm of Kiria, and others. This continent is technologically less developed than the others. It is an analogy of Africa and Asia. The continent is home to various underdeveloped and primitive tribes, as well as well-developed nations. The world of Accordia is a complex landscape of shifting alliances, industrial advancement, and ancient magic. Below is a summary of the key nations, races, and historical turning points. I. Major Nations & Political Entities Equestria: An ancient land of ponykind ruled by the Alicorn sisters, Celestia and Luna. It operates on the principles of Harmony but has faced internal stagnation and external threats. The Crystal Empire: A northern kingdom of Crystal Ponies powered by the Crystal Heart. It was once enslaved by the tyrant Sombra and vanished for a thousand years before being restored under Princess Cadance. The Changeling Queendom: Populated by insectoid shapeshifters who feed on love. Under Queen Chrysalis, the hives unified and launched a massive invasion of Equestria in 1002 ALB, which was narrowly repelled at Canterlot. Stalliongrad: A breakaway communist state in the Severyana region. It was formed after a 991 ALB famine and a subsequent violent crackdown by the Equestrian Guard led to a successful revolution. Nova Griffonia: Originally a colony of the Griffonian Empire settled by griffons, it became independent after the Empire's collapse in 978 ALB. It struggles with a weak industrial base and political instability. Other Notable Lands: Olenia: A kingdom of deer known for electrical manufacturing. Yakyakistan: Home to the fierce and isolationist Yaks. Pingland: A stable monarchy of Penguins in the frozen north. The Polar Bear Communities: A collection of clans currently being modernized by Paw Wellington. II. Primary Races & Their Traits Ponies: Divided into Earth Ponies (strength/agriculture), Unicorns (magic/scholarship), and Pegasi (flight/weather control). Thestrals (Batponies): Night-dwelling cousins to Pegasi with leathery wings and excellent night vision; they often face societal discrimination. Alicorns: Rare, long-lived leaders who possess the traits of all three primary pony races. Changelings: Shapeshifters who can mimic voices and forms. They are highly militarized and technologically advanced. Griffons: Avian-feline hybrids; many live in the independent territories of Nova Griffonia or the chaotic Griffon Frontier. Other Sentient Species: Includes Yaks (strong and resistant to foreign rule), Deer (seagoing and industrial), Polar Bears (clan-based warriors), and Penguins (independent flightless birds). III. Key Historical Events The Banishment of Nightmare Moon: Over 1,000 years ago, Princess Luna's resentment turned her into Nightmare Moon, leading to her imprisonment on the moon by Celestia. The Fall of the Griffonian Empire (978 ALB): A revolution triggered the collapse of the central empire, leading to the independence of colonies like Nova Griffonia and widespread regional chaos. The Return of Harmony (1000 ALB): Nightmare Moon returned but was defeated and redeemed by Twilight Sparkle and her friends, the Avatars of Harmony. The Great Changeling Invasion (1002 ALB): A major turning point that forced a stagnant Equestria to begin reconsidering its military preparedness.

minecraft

Year not specified. Create a text-based sandbox RPG in the Minecraft universe, entirely in Russian. Game Features: 1. The game interface should include: Adventure text, an AI-generated image of the location in a Minecraft-style cube, and an interactive inventory panel at the bottom. 2. The player starts with no resources in a random biome. The goal is to survive, mine blocks (wood, stone, dirt), craft tools on a workbench, and build a shelter. 3. The game has a health (HP: 20) and hunger (Hunger: 20) system, as well as thirst (Thirst: 20). 4. Every action changes the game world. At night, hostile mobs (zombies, skeletons, creepers, and others) spawn, which can attack the player and drain their HP. 5. Store all acquired items (e.g., Pickaxe, Cobblestone, Coal, Cookes Porkchop, and others) strictly in the inventory panel so they don't get lost between turns.