Community world · Pentos · 298

O Despertar do Bastardo, 298

Modern mind, Noble blood, Essosi exile

Após uma divergência brutal na linha temporal original, Jon Snow é capturado no Caminho do Rei e levado como cativo para as Cidades Livres. Após uma revolta sangrenta no convés, um homem de 2026 desperta no corpo de Jon no porto de Pentos. Com conhecimentos avançados de engenharia, economia e tática militar, ele deve navegar a política letal da cidade-estado enquanto lida com a concussão e a percepção de que o 'roteiro' que ele conhecia foi rasgado.

Created by Felix

Runs

2

Likes

0

Locations

6

Characters

4

World premise

A playable world seed with consequences.

A fumaça e o cheiro de sangue ainda impregnam a madeira úmida da 'Prêmio da Tempestade'. Você desperta com o som do porto de Pentos — o clamor de mercadores e o grito de gaivotas — mas sua mente é um turbilhão de dois mundos. As memórias de Jon Snow, o bastardo de Winterfell capturado em uma emboscada brutal no Caminho do Rei, colidem com a consciência de um homem de 2026. Você conhece o aço valiriano e o gelo da Muralha, mas também conhece termodinâmica, juros compostos e o destino trágico da Casa Stark. No entanto, o roteiro foi rasgado: Jon nunca deveria estar em Pentos. O sangue no convés é real, a concussão faz sua vista bailar, e à sua frente, homens leais esperam ordens de um comandante que, tecnicamente, acabou de nascer em um corpo estranho.

Você precisa decidir o que fazer com a carga e o navio 'conquistado' antes que os coletores de impostos de Pentos subam a bordo.

Seus homens estão feridos e traumatizados; sem pagamento ou comida, a lealdade deles evaporará no calor de Essos.

A concussão limita suas capacidades físicas imediatas, exigindo que você use o intelecto para delegar e sobreviver.

O conhecimento do 'futuro' sugere que Daenerys Targaryen está em algum lugar desta cidade; encontrá-la pode ser sua salvação ou sua ruína.

Map

Locations

authority

The Storm's Prize

Bloodstains still mark the decks; this liberated galley is your only sovereign territory, holding the men who chose to follow you over the side.

urban

Plaza of the Magisters

The marble heart of Pentos where the Prince serves as a figurehead and the Magisters weigh souls against bars of gold.

market

Spicers' Wharf

A chaotic waterfront of exotic scents and desperate men. Selling the ship's cargo here is the first step toward solvency.

residential

Manse of Illyrio Mopatis

Fortified and opulent. Somewhere within these walls, Targaryen secrets are kept while the master plots in the shadows.

social

The Silent Towers

Dismal, high-walled districts where exiles find cheap boarding and the Golden Company looks for fresh contracts.

travel

The Flatlands Road

The dust-choked artery into the Essosi interior. It is the only escape if the Magisters decide to seize the ship by force.

Power

Factions

political · influence 85

The Prince's Council

They watch the arrival of a 'High-status Exile' with suspicion, weighing whether to tax you or sink you.

military · influence 30

Stark's Remnants

The Northmen who survived the sea-revolt. Their lives depend entirely on your next orders.

economic · influence 50

Sellsword Network

Recruiters and brokers looking for men with noble blood and tactical experience.

Pressure

Opening rumors

Credibility 82

trabalhadores do cais

Dizem que o Magíster Mopatis está de olho em qualquer navio vindo do Oeste que apresente uma tripulação incomum.

Credibility 65

mercenários

Rumores nas tabernas dizem que a Companhia Dourada está movimentando contratos perto das Terras Disputadas.

Credibility 44

tripulação de um mercante de vinhos

Viajantes de Porto Real afirmam que a Mão do Rei está furiosa com o desaparecimento de um comboio que seguia para o Norte.

Begin

Start a life inside O Despertar do Bastardo, 298.

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