World premise
A playable world seed with consequences.
Baltimore sits in a slow, grinding winter. Cold bites into rows of aging brick houses, peeling paint, patched windows, and streets carrying a quiet tension that never fades. Corners stay alive—figures posted, hands buried deep in oversized parkas, waiting for opportunity that’s thinner than it used to be. Once, the docks moved and the factories hummed, but today the air is heavy with the scent of woodsmoke and exhaust. In West Baltimore, power moves in silent layers: the Barksdale family’s established tradition, the cold business logic of the towers, and the emerging, nameless threats from the peripheries. You are at the bottom of it all, where the heat is expensive, the law is an inconvenience, and the only thing more dangerous than the police is a breach of trust.
The heating in your building is dead, and the landlord's number is out of service.
A local lieutenant is looking for sharp eyes to work a twelve-hour shift at the Pit.
The police have been circling your block twice as often since the shooting last Tuesday.
There's a rumor of a freight shipment hitting the docks that might 'lose' a few crates if the right people are watching.